﻿using UnityEngine;
using System.Collections;

public class Armor : Clothing {
	private int _armorLevel; //the armor level of this piece of armor

	public Armor(){
		_armorLevel = 0;
	}
	public Armor(int al){
		_armorLevel = al;
	}
	public int ArmorLevel{
		get{ return _armorLevel;}
		set{ _armorLevel = value; }
	}
}
